/* * Copyright © 2010 Pauli Nieminen * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /* * Test case for huge cva arrays. Mesa code has to split this to multiple VBOs * which had memory access error. * This test case doesn't render incorrectly but valgrind showed the memory * access error. */ #include #include #include #include /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */ #ifdef _WIN32 #include #endif #define GL_GLEXT_LEGACY #include "glut_wrap.h" GLfloat *verts; GLubyte *color; GLuint *indices; #define rows 1000 /* Create 1000x1000 vertex grid */ #define row_width 5000.0 #define grid_depth -50.0 GLuint nr_verts_in_row = rows; GLuint nr_indices_in_strip = rows * 2; GLboolean double_buffer; GLboolean compiled = GL_TRUE; static void generate_verts( void ) { unsigned x, y; GLfloat step = row_width /(GLfloat)(nr_verts_in_row - 1); verts = malloc(sizeof(verts[0]) * 4 * nr_verts_in_row * nr_verts_in_row); for (y = 0; y < nr_verts_in_row; ++y) { for (x = 0; x < nr_verts_in_row; ++x) { unsigned idx = 4*(x + y * nr_verts_in_row); verts[idx + 0] = step * x - row_width/2.0; verts[idx + 1] = step * y - row_width/2.0; /* deep enough not to be vissible */ verts[idx + 2] = grid_depth; verts[idx + 3] = 0.0; } } glVertexPointer( 3, GL_FLOAT, sizeof(verts[0])*4, verts ); } static void generate_colors( void ) { unsigned x, y; GLfloat step = 255.0/(GLfloat)(nr_verts_in_row - 1); color = malloc(sizeof(color[0]) * 4 * nr_verts_in_row * nr_verts_in_row); for (y = 0; y < nr_verts_in_row; ++y) { for (x = 0; x < nr_verts_in_row; ++x) { unsigned idx = 4*(x + y * nr_verts_in_row); color[idx + 0] = (GLubyte)(step * x); color[idx + 1] = 0x00; color[idx + 2] = (GLubyte)(step * y); color[idx + 3] = 0x00; } } glColorPointer( 4, GL_UNSIGNED_BYTE, 0, color ); } static void generate_indices( void ) { unsigned strip, i; /* indice size * number of strips * number of indices in strip */ indices = malloc(sizeof(indices[0]) * (nr_verts_in_row - 1) * (nr_indices_in_strip)); for (strip = 0; strip < nr_verts_in_row - 1; strip += 2) { for (i = 0; i < nr_indices_in_strip; i+=2) { unsigned idx = i + strip * nr_indices_in_strip; unsigned idx2 = (nr_indices_in_strip - i - 2) + (strip + 1) * (nr_indices_in_strip); indices[idx + 1] = i/2 + strip*nr_verts_in_row; indices[idx] = i/2 + (strip + 1)*nr_verts_in_row; if (strip + 1 < nr_verts_in_row - 1) { indices[idx2] = i/2 + (strip + 1)*nr_verts_in_row; indices[idx2 + 1] = i/2 + (strip + 2)*nr_verts_in_row; } } } } static void init( void ) { generate_verts(); generate_colors(); generate_indices(); glClearColor( 0.0, 0.0, 0.0, 0.0 ); glShadeModel( GL_SMOOTH ); glEnableClientState( GL_VERTEX_ARRAY ); glEnableClientState( GL_COLOR_ARRAY ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glFrustum( -100.0, 100.0, -100.0, 100.0, 1.0, 100.0 ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); #ifdef GL_EXT_compiled_vertex_array if ( compiled ) { glLockArraysEXT( 0, rows * rows ); } #endif } static void display( void ) { glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glDrawElements( GL_TRIANGLE_STRIP, nr_indices_in_strip * (nr_verts_in_row - 1) , GL_UNSIGNED_INT, indices ); if ( double_buffer ) glutSwapBuffers(); else glFlush(); } static void keyboard( unsigned char key, int x, int y ) { switch ( key ) { case 27: exit( 0 ); break; } glutPostRedisplay(); } static GLboolean args( int argc, char **argv ) { GLint i; double_buffer = GL_TRUE; for ( i = 1 ; i < argc ; i++ ) { if ( strcmp( argv[i], "-sb" ) == 0 ) { double_buffer = GL_FALSE; } else if ( strcmp( argv[i], "-db" ) == 0 ) { double_buffer = GL_TRUE; } else { fprintf( stderr, "%s (Bad option).\n", argv[i] ); return GL_FALSE; } } return GL_TRUE; } int main( int argc, char **argv ) { GLenum type; char *string; double version; glutInit( &argc, argv ); if ( args( argc, argv ) == GL_FALSE ) { exit( 1 ); } type = GLUT_RGB | GLUT_DEPTH; type |= ( double_buffer ) ? GLUT_DOUBLE : GLUT_SINGLE; glutInitDisplayMode( type ); glutInitWindowSize( 250, 250 ); glutInitWindowPosition( 100, 100 ); glutCreateWindow( "CVA Test" ); /* Make sure the server supports GL 1.2 vertex arrays. */ string = (char *) glGetString( GL_VERSION ); version = atof(string); if ( version < 1.2 ) { fprintf( stderr, "This program requires OpenGL 1.2 vertex arrays.\n" ); exit( -1 ); } /* See if the server supports compiled vertex arrays. */ string = (char *) glGetString( GL_EXTENSIONS ); if ( !strstr( string, "GL_EXT_compiled_vertex_array" ) ) { fprintf( stderr, "Compiled vertex arrays not supported by this renderer.\n" ); compiled = GL_FALSE; } init(); glutDisplayFunc( display ); glutKeyboardFunc( keyboard ); glutMainLoop(); return 0; }