/* * Copyright (C) 2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Draw a triangle with X/EGL. * Brian Paul * 3 June 2008 */ #include #include #include #include "gl_wrap.h" #include "eglut.h" static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0; static void draw(void) { static const GLfloat verts[3][2] = { { -1, -1 }, { 1, -1 }, { 0, 1 } }; static const GLfloat colors[3][3] = { { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 } }; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(view_rotx, 1, 0, 0); glRotatef(view_roty, 0, 1, 0); glRotatef(view_rotz, 0, 0, 1); { glVertexPointer(2, GL_FLOAT, 0, verts); glColorPointer(3, GL_FLOAT, 0, colors); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glDrawArrays(GL_TRIANGLES, 0, 3); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); } glPopMatrix(); } /* new window size or exposure */ static void reshape(int width, int height) { GLfloat ar = (GLfloat) width / (GLfloat) height; glViewport(0, 0, (GLint) width, (GLint) height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-ar, ar, -1, 1, 5.0, 60.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); } static void init(void) { glClearColor(0.4, 0.4, 0.4, 0.0); } static void special_key(int special) { switch (special) { case EGLUT_KEY_LEFT: view_roty += 5.0; break; case EGLUT_KEY_RIGHT: view_roty -= 5.0; break; case EGLUT_KEY_UP: view_rotx += 5.0; break; case EGLUT_KEY_DOWN: view_rotx -= 5.0; break; default: break; } } int main(int argc, char *argv[]) { eglutInitWindowSize(300, 300); eglutInitAPIMask(EGLUT_OPENGL_BIT); eglutInit(argc, argv); eglutCreateWindow("egltri"); eglutReshapeFunc(reshape); eglutDisplayFunc(draw); eglutSpecialFunc(special_key); init(); eglutMainLoop(); return 0; }